AI Insights · Timothy · October 2022
Top 5 2D Realistic Games on iOS in Brazil Q3 2022
Discover the performance trends of the top 5 2D realistic games on iOS in Brazil during Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 2D realistic games on iOS in Brazil demonstrated varied performance metrics, highlighting their popularity and monetization trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these games.
8 Ball Pool™ from Miniclip.com saw steady weekly revenue, peaking at approximately $13.7K in mid-August. Weekly downloads ranged from 26K to 32K, with a notable increase in late August. Active users grew significantly, starting at 779K in late June and reaching 1.04M by the end of September.
Dream League Soccer 2024 by First Touch Games Ltd. experienced fluctuating weekly revenue, peaking at around $6.8K in mid-August. Downloads showed a positive trend, increasing from 10.5K in early July to nearly 14.9K by late September. Active users consistently grew, starting at 106K in late June and reaching 142K by the end of the quarter.
Kite Fighting by Rafael Mayworn had a dynamic download pattern, starting strong with 10.9K in late June, peaking at 22.7K in mid-July, but then gradually declining to around 4K by the end of September. Active users followed a similar trend, starting at 38.3K, peaking at 67.9K in late July, and then declining to 34.2K by the end of the quarter.
Block Puzzle - Brain Games from Oakever Games had moderate weekly revenue, peaking at $671 in late July. Downloads fluctuated, peaking at nearly 12.9K in mid-July, before dropping to around 7.8K by the end of September. Active users remained relatively stable, starting at 71.7K in late June and slightly decreasing to 66.7K by the end of September.
Evony by TOP GAMES INC. showed strong weekly revenue, peaking at approximately $31.5K in mid-September. Downloads varied, peaking at 12.3K in early September before dropping to around 8.5K by the end of the month. Active users saw growth, starting at 25.9K in late June and reaching 33.3K by mid-September, before slightly declining to 29.7K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.